Tuesday, November 27, 2012

Last sprint

Last sprint I worked on building some tile-able modules so we could make things like walls and such by way of just copy-pasting. I really like the way the roof edges turned out. 'Happy accidents', eh?
 I also did some more testing stuffs. For some reason, the method that we've been using to differentiate object types in the fbx stopped working. Something to do with the physics engine and sending it 'meshes' as opposed to 'models'. Therefore, we elected to come up with a new structure, wherein the different object types are to be separated into their own fbx files.

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